This element represent each of the entities that are created and
flow through the system. It includes several variables that store
all the information regarding the entity. These variables are
updated during the simulation run.
The functions implemented to manage entities are:
- NewEntity, returns a reference to a new entity with a unique
serial number
- Duplicate, duplicates an entity returning a reference to the
copy. The copy has its Primary variable set to 0.
- ECreate, allocates the memory needed to store an entity and
returns a pointer to that memory.
- EDelete, frees the memory for an entity and destroys it.
- EGet, returns the value of one of the fields (variables) of the
entity. Each field has a number that identifies it.
- ESet, sets the value of one of the fields of an entity.
- ERead, reads all the fields of an entity.
- EUpdate, updates all the fields of an entity.
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