A force applied on frame_b which is quadratic
dependent on the velocity of this frame. Both the measured velocity
and the applied force are resolved in the same frame which is
defined via parameter resolveInFrame as follows:
| Types.ResolveInFrameA. | Meaning |
|---|---|
| world | Resolve input force in world frame (= default) |
| frame_a | Resolve input force in frame_b |
| frame_resolve | Resolve input force in frame_resolve (frame_resolve must be connected) |
This model is e.g. suitable to simulate aerodynamic drag forces.
Developed 2010 at the DLR Institute of System
Dynamics and Control